The video game explosion : a history from PONG to playstation and Beyond / edited by Mark J. P. Wolf.
Tipo de material: TextoDetalles de publicación: Westport, Conn. : Greenwood, 2008.Descripción: xxi, 380 p. : il. byn ; 27 cmISBN:- 9780313338687 (alk. paper)
- 031333868X (alk. paper)
- History from PONG to playstation and beyond [Parte del título]
- GV 1469.34.S52 V52.2008
Tipo de ítem | Biblioteca actual | Colección | Signatura topográfica | Copia número | Estado | Fecha de vencimiento | Código de barras | |
---|---|---|---|---|---|---|---|---|
Libros | Biblioteca Francisco Xavier Clavigero Acervo | Acervo General | GV 1469.34.S52 V52.2008 (Navegar estantería(Abre debajo)) | ej. 1 | Disponible | UIA021542 | ||
Libros | Biblioteca Francisco Xavier Clavigero Acervo | Acervo General | GV 1469.34.S52 V52.2008 (Navegar estantería(Abre debajo)) | ej. 2 | Disponible | UIA093000 | ||
Libros | Biblioteca Francisco Xavier Clavigero Acervo | Acervo General | GV 1469.34.S52 V52.2008 (Navegar estantería(Abre debajo)) | ej. 3 | Disponible | UIA093001 |
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GV 1469.3 V44.2017 Proyectos de juegos y entornos interactivos : producción, desarrollo e implementación : ejercicios y prácticas / | GV 1469.3 V57.2003 The Video game theory reader / | GV 1469.34.S52 V52.2008 The video game explosion : a history from PONG to playstation and Beyond / | GV 1469.34.S52 V52.2008 The video game explosion : a history from PONG to playstation and Beyond / | GV 1469.34.S52 V52.2008 The video game explosion : a history from PONG to playstation and Beyond / | GV 1469.35.M535 M54.2015 Minecraft combat handbook / | GV 1469.35.M535 M55.2015 Minecraft essential handbook / |
Incluye referencias bibliográficas (p. [317]-342) e índice.
A brief timeline of video game history -- pt. I. Looking at video games -- 1. What is a video game? / Mark J.P. Wolf -- 2. Imaging technologies / Mark J.P. Wolf -- 3. Modes of exhibition / Mark J.P. Wolf -- 4. Influence and precursors / Mark J.P. Wolf -- 5. The study of video games / Mark J.P. Wolf --
pt. II. The early days (before 1985) -- 6. Mainframe games and simulations / David H. Ahl -- 7. Arcade games of the 1970s / Mark J.P. Wolf -- 8. Video games in Europe : the early years / David Winter -- Sidebar. System profile : the Magnavox Odyssey / David Winter -- 9. Early home video game systems / Leonard Herman -- 10. Company profile : Atari / Leonard Herman -- 11. System profile : the Atari Video Computer System (VCS) / Leonard Herman -- 12. Vector games / MarK J.P. Wolf -- 13. Video game stars : Pac-Man / Mark J.P. Wolf -- 14. The rise of the home computer / Bob Rehak -- 15. Genre profile : adventure games / Mark J.P. Wolf -- Sidebar. Company profile : Electronic Arts / Alison McMahan -- 16. Arcade games of the 1980s / Mark J.P. Wolf -- 17. Laserdisc games / Mark J.P. Wolf -- 18. The video game industry crash / Mark J.P. Wolf --
pt. III. The industry rebounds (1985-1994) -- 19. System profile : the Nintendo Entertainment System (NES) / Dominic Arsenault -- Sidebar. Company profile : Nintendo / Dominic Arsenault -- 20. A new generation of home video game systems / Leonard Herman -- 21. CD-ROM games / Carl Therrien -- 22. Genre profile : interactive movies / Bernard Perron -- 23. Arcade games of the 1990s and beyond / Mark J.P. Wolf -- 24. Handheld video game systems / Leonard Herman -- Sidebar. Company profile : Sega / Alison McMahan -- 25. Shareware games : between hobbyist and professional / Brett Camper --
pt. IV. Advancing to the next level (1995-present) -- 26. The later generation home video game systems / Leonard Herman -- 17. Online role-playing games / Kelly Boudreau -- 28. System profile : Sony PlayStation / Dominic Arsenault -- Sidebar. Company profile : Sony / Mark J.P. Wolf -- 29. Video game stars : Lara Croft / Alison McMahan -- 30. Genre profile : first-person shooting games / Bob Rehak -- Sidebar. Retrogames / Bob Rehak -- 31. Independent and experimental video games / Brett Camper -- 32. Video games in Europe / Lars Konzack -- 33. Video games in Asia / Benjamin Wai-ming Ng -- 34. Video games in Australia / Thomas H. Apperley --
pt. V. A closer look at video games -- 35. The video game development process / Feichin Ted Tschang -- 36. Graphics in video games / Carl Therrien -- 37. Sound in video games / Eric Pidkameny -- 38. Video games genres / Mark J.P. Wolf -- Sidebar. Best-selling video games / Mark J.P. Wolf -- 39. The video game as an object of controversy / Dominic Arsenault -- Sidebar. Video games rating systems / Mark J.P. Wolf -- 40. Morals, ethics, and video games / Mark J.P. Wolf -- 41. Video games and their relationship with other media / Martin Picard -- Sidebar. How to get a job in the video game industry / Mark J.P. Wolf -- 42. The future of video games / Mark J.P. Wolf -- Glossary of video game terminology.