Mobile design and development / Brian Fling.
Tipo de material:![Texto](/opac-tmpl/lib/famfamfam/BK.png)
- 9780596155445
- 0596155441
- Mobile design and development : practical techniques for creating mobile sites and web apps [Título de cubierta]
- QA 76.59 F55.2009
Tipo de ítem | Biblioteca actual | Colección | Signatura topográfica | Copia número | Estado | Fecha de vencimiento | Código de barras | |
---|---|---|---|---|---|---|---|---|
Libros | Biblioteca Francisco Xavier Clavigero Acervo | Acervo General | QA 76.59 F55.2009 (Navegar estantería(Abre debajo)) | ej. 1 | Prestado | 2021-11-01 | UIA073924 | |
Libros | Biblioteca Francisco Xavier Clavigero Acervo | Acervo General | QA 76.59 F55.2009 (Navegar estantería(Abre debajo)) | ej. 2 | Disponible | UIA073925 | ||
Libros | Biblioteca Francisco Xavier Clavigero Acervo | Acervo General | QA 76.59 F55.2009 (Navegar estantería(Abre debajo)) | ej. 3 | Disponible | UIA074161 |
Navegando Biblioteca Francisco Xavier Clavigero estanterías, Ubicación en estantería: Acervo, Colección: Acervo General Cerrar el navegador de estanterías (Oculta el navegador de estanterías)
QA 76.59 A2518.2011 Android : guía para desarrolladores / | QA 76.59 A2518.2011 Android : guía para desarrolladores / | QA 76.59 F55.2009 Mobile design and development / | QA 76.59 F55.2009 Mobile design and development / | QA 76.59 F55.2009 Mobile design and development / | QA 76.59 M39.2012 Professional mobile application development / | QA 76.59 M63.2010 Mobile wireless middleware, operating systems and applications : Mobilware 2009 workshops, Berlin, Germany, April 2009 : revised selected papers / |
Incluye índice.
"practical techniques for creating mobile sites and web apps" --A la cabeza de la portada.
Brief history of mobile : In the beginning, The evolution of devices, the brick era, the candy bar era, the feature phone era, the Smartphone era, the Touch era -- Mobile ecosystem : Operators, networks, Devices, Platforms, Application frameworks, Java, S60, BREW, Flash Lite, Windows Mobile, Cocoa Touch, Android SDK, Web Runtimes (WRTs), WebKit, the Web, applications, services -- Why mobile? -- Designing for context -- Developing a mobile strategy: forget what you think you know; believe what you see, not what you read; constraints never come first; Focus on context, goals, and needs; you can't support everything; Don't convert, create; Keep it simple -- Types of mobile applications -- Mobile application medium types: SMS; Mobile websites; Mobile web widgets; Mobile web applications; Native applications; Games; Mobile application media matrix; Application context; Utility context ; Locale context; Informative applications' Productivity application context ; Immersive full-screen applications; Application context matrix -- Mobile information architecture -- Mobile desire -- Mobile web apps versus native applications -- Mobile 2.0 -- Mobile web development -- iPhone web apps -- Adapting to devices -- Making money in mobile -- Supporting devices -- The future of mobile.