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Interactive GPU-based visualization of large dynamic particle data / Martin Falk, Sebastian Grottel, Michael Krone, Guido Reina.

Por: Colaborador(es): Tipo de material: TextoTextoSeries Synthesis lectures on visualization ; # 8.Editor: San Rafael, California : Morgan & Claypool Publishers, 2017Fecha de copyright: ©2017Descripción: 109 páginas : ilustraciones, diagramas, gráficas ; 24 cmTipo de contenido:
  • texto
Tipo de medio:
  • sin mediación
Tipo de soporte:
  • volumen
Tema(s): Clasificación LoC:
  • QA 76.9.I52 F34.2017
Contenidos:
Acknowledgments; Figure Credits; Introduction; Scope of this Lecture; Base-line Rendering; Higher-level Structure; Related Topics Beyond the Scope; History; GPU-based Glyph Ray Casting; Fragment-based Ray Casting; Silhouette Approximation; Bounding Boxes; Spheres; Geometry Generation; Bounding Box; Quad Primitive; Point Primitive; GPU-side Generated Quad Primitive; Acceleration Strategies; Optimized Data Upload; Vertex Arrays; Vertex Buffer Objects; Shader Storage Buffer Objects; Support Geometry Generation; Particle Culling Techniques; Occlusion Queries for Gridded Data; Manual Early-Z Test.
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Incluye bibliografía (páginas 101-108).

Acknowledgments; Figure Credits; Introduction; Scope of this Lecture; Base-line Rendering; Higher-level Structure; Related Topics Beyond the Scope; History; GPU-based Glyph Ray Casting; Fragment-based Ray Casting; Silhouette Approximation; Bounding Boxes; Spheres; Geometry Generation; Bounding Box; Quad Primitive; Point Primitive; GPU-side Generated Quad Primitive; Acceleration Strategies; Optimized Data Upload; Vertex Arrays; Vertex Buffer Objects; Shader Storage Buffer Objects; Support Geometry Generation; Particle Culling Techniques; Occlusion Queries for Gridded Data; Manual Early-Z Test.