TY - BOOK AU - Peterson,Jon TI - Playing at the world: a history of simulating wars, people and fantastic adventures, from chess to role-playing games T2 - History/Popular Culture SN - 9780615642048 AV - GV 1469.6 P48.2016 PY - 2016///, CY - San Diego PB - Unreason Press KW - Fantasy games KW - History KW - Fantasía, Juegos de KW - Historia KW - Computer games KW - Juegos de computadora KW - War games KW - Juegos de guerra KW - Games of strategy (Mathematics) KW - Juegos de estrategia (Matemáticas) KW - Role playing KW - Juegos de rol KW - Dungeons and Dragons (Game) KW - Calabozos y Dragones (Juego) N1 - Incluye referencias bibliográficas e índice N2 - Explore the conceptual origins of wargames and role-playing games in this unprecedented history of simulating the real and the impossible. From a vast survey of primary sources ranging from eighteenth-century strategists to modern hobbyists, Playing at the World distills the story of how gamers first decided fictional battles with boards and dice, and how they moved from simulating wars to simulating people. The invention of role-playing games serves as a touchstone for exploring the ways that the literary concept of character, the lure of fantastic adventure and the principles of gaming combined into the signature cultural innovation of the late twentieth century ER -