000 | 01281cam-a22003974a-4500 | ||
---|---|---|---|
001 | 000263036 | ||
005 | 20240105143017.0 | ||
008 | 020814s1999 nyua rb 001 0 eng d | ||
010 | _a98033166 | ||
020 | _a0471296147 (cloth : acid-free paper) | ||
035 | _a274806 | ||
040 |
_aDLC _bspa _cUIASF _dUAISF |
||
050 | 4 |
_aHD 9993.E452 _bL37.1999 |
|
082 | 0 | 0 |
_a338.4/77948 _221 |
100 | 1 |
_aLaPlante, Alice, _d1958- |
|
245 | 1 | 0 |
_aPlaying for profit : _bhow digital entertainment is making big business out of child's play / _cAlice LaPlante, Rich Seidner. |
260 |
_aNew York : _bJ. Wiley, _c1999 |
||
300 |
_axv, 287 p. : _bil., gráficas ; _c24 cm. |
||
504 | _aIncluye referencias bibliográficas e índice. | ||
650 | 4 |
_aJuegos electrónicos - _xIndustria. |
|
650 | 4 |
_aTelevisión - _xIndustria de partes y repuestos. |
|
650 | 4 |
_aComputación _xIndustria. |
|
650 | 4 | _aIndustria eléctrica | |
650 | 4 | _aElectrónica digital | |
700 | 1 | _aSeidner, Rich. | |
942 | 1 | _cNEWBFXC1 | |
905 | _a01 | ||
999 |
_c236134 _d236134 |
||
980 |
_851 _gRonald RUIZ |