000 | 01149nam a2200385 a 4500 | ||
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001 | 000515937 | ||
005 | 20241013212105.0 | ||
008 | 070522s2003 nyu rb 001 0 eng d | ||
020 | _a1403965382 | ||
020 | _a9781403965387 | ||
035 | _a326721 | ||
040 |
_aDLC _bspa _cDLC _dUIASF |
||
050 | 4 |
_aGV 1469.3 _bG44. 2003 |
|
100 | 1 | _aGee, James Paul. | |
245 | 1 | 0 |
_aWhat video games have to teach us about learning and literacy / _cJames Paul Gee. |
260 |
_aNew York : _bPalgrave Macmillan, _c2003. |
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300 |
_a225 p. ; _c25 cm. |
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504 | _aIncluye bibliografias e índice. | ||
650 | 0 |
_aVideo games _xPsychological aspects. |
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650 | 4 |
_aVideojuegos _xAspectos psicológicos. |
|
650 | 0 |
_aComputer games _xPsychological aspects. |
|
650 | 4 |
_aJuegos de computadora _xAspectos psicológicos |
|
650 | 0 | _aVisual literacy. | |
650 | 4 | _aAlfabetización visual | |
650 | 0 | _aVideo games and children. | |
650 | 4 | _aVideo juegos y niños | |
720 | _aGee, James Paul. | ||
905 | _a01 | ||
942 | 1 | _cNEWBFXC1 | |
999 |
_c485965 _d485965 |
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980 |
_8126340 _g ADMIN1 |
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003 | MX-MxUI |