000 | 01083nam a2200361 a 4500 | ||
---|---|---|---|
001 | 000515953 | ||
003 | OCoLC | ||
005 | 20240105145106.0 | ||
008 | 070514s2006 enka frb 001 0 eng d | ||
010 | _a 2005931007 | ||
020 | _a1412900476 (pbk.) | ||
020 | _a9781412900478 (pbk.) | ||
020 | _a1412900468 (hbk.) | ||
020 | _a9781412900461 (hbk.) | ||
035 | _a326715 | ||
040 |
_aUKM _bspa _cUKM _dUIASF |
||
050 | 4 |
_aGV 1469.17.S63 _bK47.2006 |
|
082 | 0 | 0 |
_a794.8 _222 |
100 | 1 | _aKerr, Aphra. | |
245 | 1 | 4 |
_aThe business and culture of digital games : _bgamework/gameplay / _cAphra Kerr. |
260 |
_aLondon : _bSAGE, _c2006. |
||
300 |
_ax, 177 p. : _bil. ; _c24 cm. |
||
504 | _aIncluye referencias bibliográficas (p. [159]-171) e índice. | ||
650 | 0 |
_aComputer games _xSocial aspects. |
|
650 | 4 |
_aJuegos de computadora _xAspectos sociales. |
|
650 | 0 |
_aComputer games _xEconomic aspects. |
|
650 | 4 |
_aJuegos de computadora _xAspectos económicos. |
|
905 | _a01 | ||
942 | 1 | _cNEWBFXC1 | |
999 |
_c485981 _d485981 |
||
980 |
_851 _gRonald RUIZ |