000 | 02550nam a2200409 a 4500 | ||
---|---|---|---|
001 | 000566972 | ||
005 | 20240105150814.0 | ||
008 | 120124s2009 cc a r 001 0 eng d | ||
010 | _a2010277736 | ||
020 | _a9780596155445 | ||
020 | _a0596155441 | ||
035 | _a367976 | ||
035 | _a367977 | ||
035 | _a368222 | ||
040 |
_aBTCTA _bspa _cBTCTA _dUIASF |
||
050 | 4 |
_aQA 76.59 _bF55.2009 |
|
100 | 1 | _aFling, Brian. | |
245 | 1 | 0 |
_aMobile design and development / _cBrian Fling. |
246 | 1 | 4 |
_aMobile design and development : _bpractical techniques for creating mobile sites and web apps |
250 | _a1st ed. | ||
260 |
_aBeijing ; _aSebastopol, Calif. : _bO'Reilly, _c2009. |
||
300 |
_axix, 309 p. : _bil. ; _c24 cm. |
||
500 | _aIncluye índice. | ||
500 | _a"practical techniques for creating mobile sites and web apps" --A la cabeza de la portada. | ||
505 | 0 | _aBrief history of mobile : In the beginning, The evolution of devices, the brick era, the candy bar era, the feature phone era, the Smartphone era, the Touch era -- Mobile ecosystem : Operators, networks, Devices, Platforms, Application frameworks, Java, S60, BREW, Flash Lite, Windows Mobile, Cocoa Touch, Android SDK, Web Runtimes (WRTs), WebKit, the Web, applications, services -- Why mobile? -- Designing for context -- Developing a mobile strategy: forget what you think you know; believe what you see, not what you read; constraints never come first; Focus on context, goals, and needs; you can't support everything; Don't convert, create; Keep it simple -- Types of mobile applications -- Mobile application medium types: SMS; Mobile websites; Mobile web widgets; Mobile web applications; Native applications; Games; Mobile application media matrix; Application context; Utility context ; Locale context; Informative applications' Productivity application context ; Immersive full-screen applications; Application context matrix -- Mobile information architecture -- Mobile desire -- Mobile web apps versus native applications -- Mobile 2.0 -- Mobile web development -- iPhone web apps -- Adapting to devices -- Making money in mobile -- Supporting devices -- The future of mobile. | |
650 | 0 | _aMobile computing. | |
650 | 4 | _aComputación móvil | |
650 | 0 |
_aMobile computing _xProgramming. |
|
650 | 4 |
_aComputación móvil _xProgramación |
|
650 | 0 |
_aSoftware de aplicación _xDevelopment. |
|
650 | 4 |
_aSoftware de aplicación - _xDesarrollo |
|
905 | _a01 | ||
942 | _cNEWBFXC1 | ||
999 |
_c535172 _d535172 |
||
980 |
_851 _gRonald RUIZ |