000 | 01470cam a2200421 i 4500 | ||
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001 | 000600173 | ||
005 | 20240105151703.0 | ||
008 | 131113t20132013gw a rb 000 0 eng d | ||
010 | _a2013007656 | ||
020 | _a9783631640609 (paperback) | ||
020 | _a3631640609 (paperback) | ||
035 | _a389385 | ||
040 |
_aDLC _bspa _erda _cDLC _dUIASF |
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050 | 4 |
_aGV 1469.15 _bP53.2013 |
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245 | 0 | 0 |
_aPlaying with virtuality : _btheories and methods of computer game studies / _cBenjamin Bigl, Sebastian Stoppe, (Eds.). |
264 | 1 |
_aFrankfurt am Main : _bPL Academic Research, _c2013, |
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264 | 4 | _c©2013. | |
300 |
_a423 páginas : _bilustraciones ; _c21 cm. |
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336 |
_atexto _btxt _2rdacontent |
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337 |
_asin medio _bn _2rdamedia |
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338 |
_avolumen _bnc _2rdacarrier |
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490 | 1 |
_aMedienrausch - Schriftenreihe des Zentrums für Wissenschaft und Forschung _v5 |
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504 | _aIncluye referencias bibliográficas (páginas 412-414). | ||
650 | 0 | _aInternet games. | |
650 | 4 | _aJuegos en Internet | |
650 | 0 |
_aInternet games _xDesign. |
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650 | 4 |
_aJuegos en Internet _xDiseño |
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650 | 0 |
_aInternet games _xSocial aspects. |
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650 | 4 |
_aJuegos en Internet _xAspectos sociales |
|
700 | 1 |
_aBigl, Benjamin, _eeditor |
|
700 | 1 |
_aStoppe, Sebastian, _eeditor |
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830 | 0 |
_aMedienrausch - Schriftenreihe des Zentrums für Wissenschaft und Forschung ; _v5 |
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905 | _a01 | ||
942 | _cNEWBFXC1 | ||
999 |
_c568164 _d568164 |
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980 |
_851 _gRonald RUIZ |