000 | 01494nam a2200457 i 4500 | ||
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001 | 000683838 | ||
003 | UIASF | ||
005 | 20240105152732.0 | ||
008 | 160812t20062006ncu rb 000 0 eng d | ||
010 | _a2006001521 | ||
020 | _a9780786424368 | ||
020 | _a0786424362 | ||
035 | _a413239 | ||
040 |
_aDLC _bspa _erda _cDLC _dUIASF |
||
050 | 4 |
_aGV 1469.6 _bG36.2006 |
|
245 | 0 | 0 |
_aGaming as culture : _bessays on reality, identity and experience in fantasy games / _cedited by J. Patrick Williams, Sean Q. Hendricks and W. Keith Winkler. |
264 | 1 |
_aJefferson, North Carolina : _bMcFarland & Company, _c[2006], |
|
264 | 4 | _c©2006. | |
300 |
_aviii, 224 páginas ; _c23 cm |
||
336 |
_atexto _btxt _2rdacontent |
||
337 |
_asin mediación _bn _2rdamedia |
||
338 |
_avolumen _bnc _2rdacarrier |
||
504 | _aIncluye referencias bibliográficas. | ||
650 | 0 |
_aFantasy games _xSocial aspects |
|
650 | 4 |
_aJuegos de fantasía _xAspectos sociales |
|
650 | 0 |
_aRole playing _xSocial aspects. |
|
650 | 4 |
_aJuegos de rol _xAspectos sociales |
|
650 | 0 |
_aLeisure _xSocial aspects. |
|
650 | 4 |
_aOcio _xAspectos sociales |
|
650 | 0 | _aPopular culture. | |
650 | 4 | _aCultura popular | |
700 | 1 |
_aWilliams, J. Patrick, _d1970- _eeditor |
|
700 | 1 |
_aHendricks, Sean Q. _eeditor |
|
700 | 1 |
_aWinkler, W. Keith _eeditor |
|
905 | _a01 | ||
942 | 1 | _cNEWBFXC1 | |
999 |
_c639621 _d639621 |
||
980 |
_851 _gRonald RUIZ |