000 | 01296nam a2200397 i 4500 | ||
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001 | 000696873 | ||
003 | OCoLC | ||
005 | 20241013233703.0 | ||
008 | 170707t20162016caua rb 000 0 eng d | ||
020 | _a9781627057578 | ||
020 | _a1627057579 | ||
020 | _z9781627057561 | ||
035 | _a419535 | ||
040 |
_aGA0 _bspa _erda _cGA0 _dUIASF |
||
050 | 4 |
_aQA 76.9.H85 _bK352.2016 |
|
100 | 1 |
_aKallmann, Marcelo _eautor |
|
245 | 1 | 0 |
_aGeometric and discrete path planning for interactive virtual worlds / _cMarcelo Kallmann, Mubbasir Kapadia. |
264 | 1 |
_aSan Rafael, California : _bMorgan & Claypool Publishers, _c2016 |
|
264 | 4 | _c©2016 | |
300 |
_axix, 181 páginas : _bilustraciones, diagramas, gráficas ; _c24 cm |
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336 |
_atexto _btxt _2rdacontent |
||
337 |
_asin mediación _bn _2rdamedia |
||
338 |
_avolumen _bnc _2rdacarrier |
||
490 | 1 |
_aSynthesis lectures on visual computing _v23 |
|
504 | _aIncluye referencias bibliográficas (páginas 165-179). | ||
650 | 0 | _aVirtual reality. | |
650 | 4 | _aRealidad virtual | |
700 | 1 |
_aKapadia, Mubbasir _eautor |
|
830 | 0 |
_aSynthesis lectures on visual computing _v# 23. |
|
905 | _a01 | ||
942 | 1 | _cNEWBFXC1 | |
999 |
_c652542 _d652542 |
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980 |
_8126340 _g ADMIN1 |