000 | 03647nam a2200457 i 4500 | ||
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001 | 000697075 | ||
005 | 20240105153045.0 | ||
008 | 170711t20162016caua rb 000 0 eng d | ||
020 | _a9781627056717 | ||
020 | _a1627056718 | ||
020 | _z9781627054638 | ||
035 | _a419528 | ||
040 |
_aLVB _bspa _erda _cLVB _dUIASF |
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050 | 4 |
_aQA 76.9.D3385 _bM42.2016 |
|
100 | 1 |
_aMears, Brian _eautor |
|
245 | 1 | 0 |
_aVirtual design of an audio lifelogging system : _btools for IoT systems / _cBrian Mears, Mohit Shah. |
264 | 1 |
_aSan Rafael, California : _bMorgan & Claypool Publishers, _c2016 |
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264 | 4 | _c©2016 | |
300 |
_aix, 63 páginas : _bilustraciones, diagramas, gráficas ; _c24 cm |
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336 |
_atexto _btxt _2rdacontent |
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337 |
_asin mediación _bn _2rdamedia |
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338 |
_avolumen _bnc _2rdacarrier |
||
490 | 1 |
_aSynthesis lectures on algorithms and software in engineering _v16 |
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504 | _aIncluye bibliografía (páginas 57-61). | ||
505 | 8 | _a1. Introduction -- 1.1 Virtual design defined -- 1.2 Why virtual design -- 1.3 Simulation technologies -- 1.4 Summary | |
505 | 8 | _a2. Virtual design -- 2.1 Introduction to virtual platforms -- 2.2 Complexity -- 2.3 Methodology -- 2.4 VP abstraction levels -- 2.5 System simulation -- 2.6 Virtual machine technology -- 2.7 Emulation -- 2.8 Functional models -- 2.9 Architecture model -- 2.10 Cycle-accurate and RTL abstraction levels -- 2.11 SystemC -- 2.12 Cloud computing and services | |
505 | 8 | _a3. Audio lifelogging -- 3.1 Introduction to lifelogging -- 3.2 Overview of algorithms -- 3.2.1 Compression -- 3.2.2 Feature extraction -- 3.2.3 Segmentation -- 3.2.4 Sound models -- 3.2.5 Annotation and retrieval -- 3.3 Implementation -- 3.4 Lifelogging development -- 3.4.1 Stage 1: concept implementation -- 3.4.2 Stage 2: optimizations and enhancements -- 3.4.3 Stage 3: real-time algorithm testing | |
505 | 8 | _a4. Summary -- 4.1 A discussion of the audio lifelogging project -- 4.2 Discussion of methodology -- 4.3 Conclusions -- Bibliography -- Authors' biographies. | |
520 | 8 | _aThe availability of inexpensive, custom, highly integrated circuits is enabling some very powerful systems that bring together sensors, smart phones, wearables, cloud computing, and other technologies. To design these types of complex systems we are advocating a top-down simulation methodology to identify problems early. This approach enables software development to start prior to expensive chip and hardware development. We call the overall approach virtual design. This book explains why simulation has become important for chip design and provides an introduction to some of the simulation methods used. The audio lifelogging research project demonstrates the virtual design process in practice. The goals of this book are to: Explain how silicon design has become more closely involved with system design; Show how virtual design enables top down design; Explain the utility of simulation at different abstraction levels; Show how open source simulation software was used in audio lifelogging. The target audience for this book are faculty, engineers, and students who are interested in developing digital devices for Internet of Things (IoT) types of products. | |
650 | 4 |
_aComputación _xAspectos sociales |
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650 | 4 |
_aInternet _xAspectos sociales |
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650 | 4 | _aRealidad virtual | |
650 | 4 | _aSimulación por computadora | |
700 | 1 |
_aShah, Mohit _eautor |
|
830 | 0 |
_aSynthesis lectures on algorithms and software in engineering _v# 16. |
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905 | _a01 | ||
942 | 1 | _cNEWBFXC1 | |
999 |
_c652744 _d652744 |
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980 |
_851 _gRonald RUIZ |