000 | 02012nam a2200433 i 4500 | ||
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001 | 000697126 | ||
003 | OCoLC | ||
005 | 20240105153046.0 | ||
008 | 170712t20172017caua rb 000 0 eng d | ||
035 | _a419549 | ||
040 |
_aGZQ _bspa _erda _cGZQ _dUIASF |
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050 | 4 |
_aQA 76.9.I52 _bF34.2017 |
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100 | 1 |
_aFalk, Martin _eautor |
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245 | 1 | 0 |
_aInteractive GPU-based visualization of large dynamic particle data / _cMartin Falk, Sebastian Grottel, Michael Krone, Guido Reina. |
264 | 1 |
_aSan Rafael, California : _bMorgan & Claypool Publishers, _c2017 |
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264 | 4 | _c©2017 | |
300 |
_a109 páginas : _bilustraciones, diagramas, gráficas ; _c24 cm |
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336 |
_atexto _btxt _2rdacontent |
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337 |
_asin mediación _bn _2rdamedia |
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338 |
_avolumen _bnc _2rdacarrier |
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490 | 1 |
_aSynthesis lectures on visualization _v8 |
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504 | _aIncluye bibliografía (páginas 101-108). | ||
505 | 0 | _aAcknowledgments; Figure Credits; Introduction; Scope of this Lecture; Base-line Rendering; Higher-level Structure; Related Topics Beyond the Scope; History; GPU-based Glyph Ray Casting; Fragment-based Ray Casting; Silhouette Approximation; Bounding Boxes; Spheres; Geometry Generation; Bounding Box; Quad Primitive; Point Primitive; GPU-side Generated Quad Primitive; Acceleration Strategies; Optimized Data Upload; Vertex Arrays; Vertex Buffer Objects; Shader Storage Buffer Objects; Support Geometry Generation; Particle Culling Techniques; Occlusion Queries for Gridded Data; Manual Early-Z Test. | |
650 | 0 | _aInformation visualization. | |
650 | 4 | _aVisualización de la información | |
650 | 0 | _aGraphics processing units. | |
650 | 4 | _aUnidades de procesamiento gráfico | |
650 | 0 | _aBig data. | |
650 | 4 | _aBig data | |
700 | 1 |
_aGrottel, Sebastian _eautor |
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700 | 1 |
_aKrone, Michael _eautor |
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700 | 1 |
_aReina, Guido _eautor |
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830 | 0 |
_aSynthesis lectures on visualization _v# 8. |
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905 | _a01 | ||
942 | 1 | _cNEWBFXC1 | |
999 |
_c652795 _d652795 |
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980 |
_851 _gRonald RUIZ |