000 | 01756nam a2200433 i 4500 | ||
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001 | 000709186 | ||
003 | OCoLC | ||
005 | 20240105153355.0 | ||
008 | 180523t20122012enk rb 001 0 eng d | ||
020 | _a9780415781442 | ||
020 | _a0415781442 | ||
020 | _a9780415781459 | ||
020 | _a0415781450 | ||
020 | _a9780203148075 | ||
020 | _a020314807X | ||
035 | _a427630 | ||
040 |
_aBDF _bspa _erda _cBDF _dUIASF |
||
050 | 4 |
_aBL 65.V57 _bW34.2012 |
|
100 | 1 |
_aWagner, Rachel. _eautor |
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245 | 1 | 0 |
_aGodwired : _breligion, ritual, and virtual reality / _cRachel Wagner. |
250 | _aFirst publihed 2012 | ||
264 | 1 |
_aAbingdon : _bOxon ; _aNew York : _bRoutledge, _c2012, |
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264 | 4 | _c©2012 | |
300 |
_a266 páginas ; _c24 cm. |
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336 |
_atexto _btxt _2rdacontent |
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337 |
_asin mediación _bn _2rdamedia |
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338 |
_avolumen _bnc _2rdacarrier |
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490 | 1 | _aMedia religion, and culture | |
504 | _aIncluye referencias bibliográficas e índice. | ||
505 | 1 | _aWalkthrough ; The stories we play: interactivity and religious narrative ; The games we pray: what is this ritual-game-story thing? ; The other right here: in search of the virtual sacred ; Me, myself, and Ipod: hybrid, wired, and plural selves ; God-mobs: virtually religious community ; What you play is what you do?: procedural evil and videogame violence ; Xbox apocalypse: video games, interactivity, and revelatory literature ; Making belief: transmedia and the hunger for the real ; Expansion pack. | |
650 | 0 |
_aVirtual reality _xReligious aspects. |
|
650 | 4 |
_aRealidad virtual _xAspectos religiosos |
|
830 | 0 | _aReligion, media, and culture series | |
905 | _a01 | ||
942 | 1 | _cNEWBFXC1 | |
999 |
_c664793 _d664793 |
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980 |
_851 _gRonald RUIZ |