000 03067nam a2200361 i 4500
001 000719558
003 OCoLC
005 20240105153625.0
008 180709t20172017maua rb 001 0 eng d
020 _a0134094239
020 _a9780134094236
035 _a442574
040 _aYDX
_bspa
_erda
_cYDX
_dUIASF
050 4 _aQA 76.9.A94
_bA95.2017
100 1 _aAukstakalnis, Steve
_eautor
245 1 0 _aPractical augmented reality :
_ba guide to the technologies, applications, and human factors for AR and VR /
_cSteve Aukstakalnis.
246 1 0 _aGuide to the technologies, applications, and human factors for AR and VR
264 1 _aBoston :
_bAddison-Wesley :
_bPearson Education,
_c2017,
264 4 _c©2017
300 _axx, 420 páginas :
_bilustraciones a color ;
_c23 cm
336 _atexto
_btxt
_2rdacontent
337 _asin mediación
_bn
_2rdamedia
338 _avolumen
_bnc
_2rdacarrier
504 _aIncluye referencias bibliográficas e índice.
520 _aThe most comprehensive and up-to-date guide to the technologies, applications and human factors considerations of Augmented Reality (AR) and Virtual Reality (VR) systems and wearable computing devices. Practical Augmented Reality is ideal for practitioners and students concerned with any application, from gaming to medicine. It brings together comprehensive coverage of both theory and practice, emphasizing leading-edge displays, sensors, and DIY tools that are already available commercially or will be soon. Beginning with a Foreword by NASA research scientist Victor Luo, this guide begins by explaining the mechanics of human sight, hearing and touch, showing how these perceptual mechanisms (and their performance ranges) directly dictate the design and use of wearable displays, 3-D audio systems, and tactile/force feedback devices. Steve Aukstakalnis presents revealing case studies of real-world applications from gaming, entertainment, science, engineering, aeronautics and aerospace, defense, medicine, telerobotics, architecture, law enforcement, and geophysics. Readers will find clear, easy-to-understand explanations, photos, and illustrations of devices including the Atheer AiR, HTC Vive, DAQRI Smart Helmet, Oculus (Facebook) CV1, Sony PlayStation VR, Vuzix M300, Google Glass, and many more. Functional diagrams and photographs clearly explain how these devices operate, and link directly to relevant theoretical and practical content. Practical Augmented Reality thoroughly considers the human factors of these systems, including sensory and motor physiology constraints, monocular and binocular depth cues, elements contributing to visually-induced motion sickness and nausea, and vergence-accommodation conflicts. It concludes by assessing both the legal and societal implications of new and emerging AR, VR, and wearable technologies as well as provides a look next generation systems.
650 0 _aAugmented reality
650 4 _aRealidad aumentada
905 _a01
942 1 _cNEWBFXC1
999 _c675131
_d675131
980 _851
_gRonald RUIZ